This question asks whether physical travel and tourism are still needed now that so much can be done online, or whether real experiences and economic functions cannot be replaced by a screen.
Question type: Is X true
An ETG General Paper original study guide to the 2021 A-Level GP Paper 1 essay on science & technology. Not affiliated with, or endorsed by, UCLES, Cambridge Assessment or SEAB. A study aid, not an official answer.
The question assumes online experience is a genuine substitute for physical travel, when the embodied, relational and economic functions of travel may be irreplaceable, and assumes 'everything' really can be done online, which is false.
conditions: online substitutes well for information and some interaction, making travel less necessary for those, but cannot replace embodied experience and physical economic activity, so necessity depends on what travel is for.
How to approach it. Judge whether physical travel remains necessary given online alternatives, testing the premise that 'everything' can really be experienced online.
Online substitutes genuinely reduce the necessity of travel for information, routine business and surface sightseeing, so travel is less necessary than it was; but it remains necessary for embodied experience, deep human connection and physical economic functions that no screen reproduces, so the answer is that travel is no longer necessary for everything, which is very different from no longer necessary at all.
Aviation is a significant and hard-to-decarbonise source of emissions, and if online alternatives can deliver much of travel's value at a fraction of the environmental cost, there is a serious argument that we should treat travel as a luxury to be minimised rather than a necessity to be defended, which is a real and growing position. But 'should be reduced for the planet' is a different claim from 'is no longer necessary because online replaces it': the environmental case actually concedes that travel still delivers value online cannot, which is why giving it up is a sacrifice, so it strengthens rather than supports the idea that travel has become unnecessary.
Global tourism and travel are no longer necessary for everything, because online genuinely replaces the informational and routine functions that once required a trip; but they remain necessary for embodied experience, deep human connection and the physical economic activity that screens cannot reproduce, so the question's premise that 'everything' can be done online is its undoing, and the honest answer is that travel is less necessary than before and still necessary for exactly the things that made it worth doing.
The question conflates two different things, experiencing and achieving, and falsely assumes both can be done online, so the right response is to reject the premise: online delivers representations and outputs, not experiences and presence, and the gap between a representation and the real thing is precisely what makes travel necessary, regardless of how good the technology becomes.
Immersive virtual and augmented reality are advancing quickly, and it is unwise to bet against technology that already fools the senses in narrow ways, so the confident claim that representation can never be experience may look complacent in a decade. But even a perfect simulation would be an experience of the simulation, not of the place, and the value travellers seek is precisely the contact with something real and beyond their control, so improving the copy does not turn it into the original; it makes a better copy, which is a different thing from making travel unnecessary.
Global tourism and travel remain necessary because the question's premise is false twice over: experiencing and achieving are different acts, and online delivers neither the experience nor most of the achievement, only their informational shadow; so however good the technology becomes, the gap between a representation and the real thing is exactly what travel exists to cross, which means travel is less necessary for information than ever and as necessary as ever for everything that information was never the point of.
Option A accepts the question and calibrates by purpose, online reduces the necessity of travel for information but not for embodied experience, connection and physical economics. Option B rejects the premise, distinguishing experiencing from achieving and arguing online delivers only a representation of either. Both are defensible: A is the balanced verification answer; B is the sharper premise-rejecting move that scores if the representation-experience distinction is held cleanly.

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